What’s this? #
Gaming configs
Xbox Speedwheel #
A motion controlled steering wheel that works with the PC wireless adapter.
Car Mechanic Simulator #
It doesn’t work out of the box. The following combination of tools worked for me. Other racing wheels may also work with this method.
Configuration #
- Use HidHide and hide the Xbox Speed Wheel Controller.
- Add Xbox360CE to allowed applications.
- Use Xbox360 Controller emulator to
- map steering of the the speedwheel to left/right of the virtual Xbox360 controller
- map triggers of the the speedwheel to triggers of the virtual Xbox360 controller
- Note HidHide and xbox360ce need to be running in background
- Start Car Mechanic Simulator 2021
- Change CMS2021 controller mode to “Legacy”.
ShovelKnight #
- When I choose to play co-op it automatically holds down a button for player one. None of my controllers or my keyboard seem to do anything. I have to close the game to fix it. Can anyone help me out?
- I figured it out a few hours ago, apparently having vJoy enabled for other controllers acts as a controller itself, disabling it fixed it. https://www.reddit.com/r/ShovelKnight/comments/9oklpe/i_need_help_with_pc_coop/
Rummy #
This is the ruleset that I use.
Number of players: 2 players (Set-up varies when playing with 3 or more players)
Materials: Deck of Cards, paper and pencil for scoring
Skill Practice: Number sequencing, ordering, planning and shifting
Goal: To make as many sets or melds as possible in order to collect the most points
Specific Card Rules #
-
Rummy Meld - A meld is a group or a set of 3 or more cards. There are two types of melds in Rummy.
- Three or more cards of the same number (ex: 🂵,🃅,🂥)
- Three or more cards in consecutive number order of the same suit (🃄,🃅,🃆).
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Rank of Cards for play
- Kings are the highest and aces are the lowest rank of cards. (King, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, and ace). Aces can not be used as a bridge.
Set up #
- Each player takes the top card from the deck. The person, who selects the card of the lowest value, deals first.
- The dealer passes out 10 cards to each player, face down.
- The remaining cards are placed face down between the players. This forms the draw pile (also known as the stock pile).
- If playing with 3 -4 players, 7 cards are passed out to each player.
- If playing with 5 -6 players, six cards to each player are passed out.
Rules for play #
- Before beginning, the players need to determine the amount of points or the number of hands they will play in the game typically 500 points
- If playing with 2 players, the youngest player begins.
- If playing with 3 or more players play begins with the person sitting on the left of the dealer and continues counter-clockwise.
- On their turn, each player draws a card from the draw or stock pile or from the discard pile.
- The player either lays down a meld (a set of cards as defined above).
- Or, the player may “lay off” or play some cards on an existing meld. The cards must match the type of meld played. For example, if there is a runof 7, 8, 9 of diamonds, the player may play a 6 of diamonds to start off the sequence or a 10 of diamonds to finish the sequence.
- After the player’s turn is completed, the player discards 1 card face up to the discard pile. A different player may declare “Rummy” at this point and steal the card and use it as layoff immediately.
- The following player is able to draw the top card from the discard pile or from the stock pile to begin their turn.
- If the draw pile becomes depleted, the dealer shuffles the discard, and places it face down between the players. This becomes the new draw pile.
- When a player has gotten rid of all their cards in their hand (goes out), they have won that round. The players tally their score.
- Play continues until players complete the agreed upon number of hands or until a player reaches the agreed upon number of points.
Scoring #
- Each player counts up their score.
- Card Values:
- Face cards (Jack, Queen, and King) are worth 10 points.
- Aces are worth 15 point each.
- Number cards are worth 5 points.
- Card Combination Values: 1. Three aces in a run are worth 15 points each or a total of 45 points. 2. A run of Jack, Queen, and King is worth a total of 30 points. 3. A run of ace, 2, and 3 cards is worth a total of 25 points.
- After the players compute their total, the amount of the cards remaining in their hand is deducted from the total.
- The player with the most points wins the game.
- Jokers are wild worth 15 points.